package GameItem
{
	import flash.display.Sprite;
	
	public class AItmeDisplay 
	{
		protected var m_displayContain:Sprite;
		
		public function AItmeDisplay()
		{
			m_displayContain=new Sprite();
		}
		public function get displayContain():Sprite
		{
			return m_displayContain;
		}
	}
}